This is not a video game review; this is a meditation about the nature of our temporal experience. This is about coming to terms with the fact that you can’t enjoy something for the first time more than once, and appreciating the circumstances under which you actually can.
I played Pokemon Let’s Go Pikachu recently. I’ll get the mundane out of the way first: I chose Pikachu version over Eevee version because I knew in advance that you couldn’t evolve your starter in these games (I understand this game design choice, but I disagree with it). If I’d known about all the special moves your starter can attain throughout the course of the game, I’d have chosen Eevee. As it was, I ditched my starter Pikachu for an Alolan Raichu mid-game. The inclusion of Alolan forms in this game is representative of what I liked about it. There were enough deviations from the original Yellow version to keep the game from feeling stale, but it was also very, very familiar to me, a person who wore out Pokemon Blue on Game Boy Color and loved Leaf Green on the Game Boy Advance. Continue reading ““Let’s Go” for the Pokemon RPG purist: Novelty as a vessel for nostalgia”